Gearbox is finally coming out with its next game, a game called Gearbox Gearbox, which sounds kind of like “Gearbox Gear”.
That’s because it’s a sequel to Gearbox Game Studios’ 2009 sci-fi action game, Gearbox Battle Royale.
It’s a spiritual successor to GearBox’s previous two big hits, Gearfire and Gearburn.
But it’s not just another Battle Royale clone, it’s an entirely new story.
We spoke to GearBOX’s Josh Silverman to find out what it’s all about.
Gears of War 2 is still a game, though, and I asked him to describe it for me.
I asked because I thought I had to understand it, and he said, “It’s not a sequel at all.
It is a sequel.”
But I’ve got to say, it has a little bit of a twist on it.
I think it’s about two guys, two guys who are going to space to find a mysterious alien artifact.
And they’re going to have to make their way to a planet with a different alien culture.
And it’s actually really interesting because they’re also going to be able to have some interesting, fun, and dangerous encounters with some really strange alien creatures.
They also have some really cool gadgets, and the first of those is a grappling hook.
They’re going in, and then they’re not going to want to leave, because they’ve got this thing called a grappling tether.
That’s actually pretty cool.
I’m just really excited to play this game.
I can’t wait to see what the next one is.
We’re always doing new games.
We’ve got a lot of great stuff.
But I’m not going into it with a preconceived notion of what this game is going to look like, because that’s never been our focus.
So I think it will be interesting.
The original Gearbox game, Battle Royale, was a pretty interesting game.
It was a bit of an action game.
The player would move around the environment, and you would have to shoot things.
It also had some great multiplayer functionality, and it was an homage to the Battle Royale of old.
It really had an amazing sense of scale and scale and scope.
But the gameplay of the original was a lot like a lot that came before.
The only difference was that you were playing with your friends, rather than with AI opponents.
That was the first game I played, so I was a little rusty.
I wasn’t even a big fan of the old Battle Royale games, which were all just one-on-one.
I really wanted to play a multiplayer game.
I wanted to be on the same team.
But then I played Gearburn and I was like, “I can do this!”
I just thought, “Oh, cool.
This is really interesting.”
I remember the first time I played Battle Royale was right after Gears of War 3 came out.
I remember I was in a room with my friend and I went through the menu and I couldn’t find Gearburn, and we were like, “[Gearburn’s] out of business.”
And we were in the hallway, and this guy was walking by, and [he] goes, “What’s up?”
And I go, “Gearburn, you got this?”
He goes, “[Battle Royale], I’m gonna go check out Battle Royale.”
And I went, “Yeah, yeah, I saw you.”
And he goes, [he goes], “Well, yeah.
I gotta go check it out.”
And then I went to the game, and there was a Gearburn logo on the wall.
I was so stoked because I had this idea that it was a sequel.
But [the] thing that surprised me is that I’m like, [I] was never the biggest fan of Gearburn either.
I thought it was just a weird name, and all of a sudden, Gearburn was a really cool name for this kind of thing.
But you can tell that I just loved that idea of the Battle Royalty.
I just think it just felt like the right one for this sort of thing, so to speak.
I actually had a lot more fun playing the first one, because I was more into the multiplayer aspect of it.
And then, of course, we made the sequel, which is a lot better.
But that’s all kind of in my head.
I think the multiplayer part is pretty cool, and that’s the kind of stuff that I’ve been thinking about since Gears of Battle.
But obviously we’re doing the sequel now.
And I’ve seen the multiplayer, and so we have a lot to share about that.
It sounds like it’s gonna be really fun.